Once I left the Grey Company back in Enedwaith I was free to move forward into Dunland. I headed back to the first settlement I had stumbled upon, having had the foresight to grab the stable master location while I was there.
My first look at Dunland
That is Lhan Tarren, which I think is Dunlandish for Tarren Mill. Or maybe that is just what I want to believe. But it is the home of the Stag Clan in Dunland. As these things tend to go, a well armed drifter with a history of violence wanders into a village and they immediately put him to work collecting trash and helping them prepare for their Festival of the Running Stag.
That involved going to find the chief’s heir, Guto, who hadn’t reported back about the feast… so the violent stranger was sent to go find him and maybe kill some of the Dragon Clan. Any anxiety about past killing of Dunlendingers was for naught.
That meant 300 down
In Dunland you can kill as many of the locals as you want, so long as you kill the RIGHT locals, and Dragon Clan was on the menu.
So I kill some guys, collect some stuff, and get Guto to the train on time so we can all attend the feast. But Guto, he is young and impatient and not having the ancient traditions, he wants to eat.
Guto want food now!
He is rebuked by The Elder, who tells Guto, in a bit of foreshadowing, that he can do what he wants when he is chief. Guess what eventually happens?
Spoiler! Chief Guto!
But to get there first we have to finish up the feast, which includes a tirade from The Elder about their hated enemy, the horse-lords.
Horse-lords Bad!
After the feast Guto and I go out to see what is going on with the Dragon Clan who, it turns out, are working with Isengard. Go figure!
See, the game even said so
This makes Guto mad, because the Dragon Clan is their foe and killed a bunch of their people. But the Agent of the White Hand assures Guto that they’re all on the same side.
We extend the White Hand of Friendship
The deal is sealed by the agent murdering the Dragon Clan representative as a token of good faith. Isengard promises everybody will get their land back and that the new tariffs being proposed will bring prosperity and high paying manufacturing jobs to all the peoples of Dunland.
Guto is so enthusiastic about this now that he runs back to The Elder, with me and the guy from the White Hand in tow, and tells him everything is going to be great! Saurman is freaking Father Christmas and is going to redress all past wrongs.
The Elder is unimpressed and rejects the offer of the White Hand, being suspicious of the whole thing. The man from the White Hand hand shrugs this off, says “no hard feelings” and walks off camera.
Guto is furious that The Elder has spoiled his plan and runs off in tears, headed to his hut out in the fields. The Elder is sad about Guto.
Oh, Guto. When will you learn?
I get another task and head out to find Guto. We do an odd job or two and come back to settlement only to find that Isengard and the Dragon Clan have attacked, set fire to things, and killed a bunch of the clan including The Elder.
The Elder is now dead
Guto stands around contemplating this foretold twist of fate while I have to run about putting out fires, bandaging the wounded, and burying the dead, the latter done in the apparent tradition of the Stag Clan wherein they must be buried exactly where they fell, even if it is right there in the circle of feasting in front of the house of the clan chief.
A few words while we plant him
You want Chief Guto? That is how you end up with Chief Guto.
Guto is unhappy and sends me off the Galtrev to see WTF is going on in the rest of the zone. I’ve been there already because Lhan Tarren is big enough to have a Task Board but not big enough to have an NPC or chest to turn them into, so I rode to the biggest settlement on the map to turn those in. I am very good about doing the daily tasks. One does not simply get the “Eager Beaver” title, one must work for it.
There I find the place is being run by the White Hand who, on seeing me, followed the Middle-earth tradition of welcoming any random well armed drifter with a history of violence wanders and putting them in charge of their logistics.
I am assigned the task of getting the promised supplies for Isengard on track as everybody is half-assing it and nothing is getting done. So I am literally out there helping to carve spears, finding loose nails, pulling together supplies, and getting stuff back from the Pig Clan or whoever it is down the hill that keeps stealing stuff or has stuff we want… I don’t really ask questions in my role, I just killed them and took the stuff.
As I do this I start to wonder how Elrond would feel about my work. But eventually I run into the resistance and end up driving the White Hand out of town.
You go, shrunken old woman model #2
Then I am off on a tour of some of the other locations where I see, among other things, Saurman himself show up at a local estate auction where he low bids on three things, intimidates the auctioneer into taking his bids, which are half the bids of the locals, and forces a young orphan into indentured servitude.
Sir, the bid was 10, you can’t just say 5 and expect… oh, sorry, didn’t recognize you sir
Seriously, this happened! Saurman just shows up at random Dunland estate auctions. It is like seeing Mel Gibson at a Starbucks in El Segundo.
Somehow somewhere along the path I stumbled onto the epic quest line which led me to a dark clothed figured I had spotted lingering outside of Galtrev. I had avoided making eye contact, but then he ended up with that big fiery golden ring over his head.
Do you have to just lurk there?
Yes, Halbarad again, the chief of staff of Aragorn’s company, managed to wander out of Enedwaith where I left him to show up in Dunland.
So now I am back with the Grey Company and we have places to be… starting with Tur Morva, the home of the Falcon Clan. We’re there to mend fences… literally and figuratively… because like the rest of Dunland they are angry about the horse-lords, anybody friendly to Rohan, half the other clans in Dunland, and a bunch of related old grievances going back to time immemorial.
We go in there and there is a whole laundry list of tasks to do and there are rangers all over the place lifting and carrying, even the named guys. Halbarad isn’t just sitting in his study but is actually hauling buckets of something. I mean, he is walking back and forth on a section of path obviously trying to look busy, but at least he isn’t standing around watching.
All the rangers have tasks, though somehow they all manage to find a way for me to do the bits that require running back and forth or killing something. Still, it goes fine and that one kid who threw a rock at Saeredan… knocked him a good one with that shot… ends up relenting after we all put in the effort to get the place ready to resist the White Hand and help the Free Peoples.
That done, off we go and I get a series of tasks on the epic quest chain that basically have me traveling to each settlement with the instruction to “help the locals as much as you can, then find me at the next settlement.” This goes swimmingly because “as much as you can” really means “as much as you can stand” and I am already getting a bit over level in the zone. I’ve gone past level 71, have done my latest reforge, and most of the mobs and quests in the area are rapidly hitting that aqua blue shade that is a sign you should be moving along.
I also get to see more of the zone while actually moving the epic quest line forward. Like Enedwaith it has a few different biomes in a single zone, going from snowy mountains in the northeast to a swamp in the southwest.
Riding to Swamp Town, future home of Swamp Castle
So I am just riding around, enjoying the scenery, vibing a bit with the locals, and getting paid to do it. I even take a bit of a detour and end up in the camp of the Riders of Rohan, which is great, because I am totally looking forward to meeting up with these guys next. I already have the quest that asks me to ride through the gap and hang out with the horsie bros.
I just want to finish up the epic quest line that has me roaming the zone, which wants me to go north again to meet up with the Falcon Clan, that group we did all that work for, with Lothrandir in tow. Apparently they have a captive we need to speak to. Off we go and when we get there and are led to a deep dark corner of their prison complex… kind of a small town for this much jail space… when we find it was all a ruse and the Falcon Clan stand with Isengard and believe Saruman will reward them with all their old lands and smite their foes and cut them in on the Dickey Dragon merchandising proceeds and elect them Queen of the May the way the chief is going. And they will get all of that for handing us over to the White Hand, to which Lothrandir, in a commendable leap of understanding for a ranger who spent way too much time Forochel, responds, “Ah. I see how it is.”
A Mind like a steel trap
And that, my friends, is how I ended up in Isengard.
Isengard now bids two
Not Mordor, but still full or orcs I guess.
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